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Studio 3 invites students to think of architecture in the fourth dimension, with a temporal and physical flesh – as something live, dynamic, and negotiable. Not as static objects to be fetishised, but as responsive and subversive interventions that stimulate new perceptions and understanding of ourselves and surroundings.
Through interactive devices and props, students are challenged to design through allegory and empathy, building pavilions that ‘gain in translation’ – facilitating new spatial relationships and agencies between users and their environment, and activating occupation through scenario-based design.
As Aldo van Eyck said, illustrating the significance of rhythms and rituals in how we construct meaningful connections to the world around us: ‘whatever time and space mean, place and occasion mean more!’ As such, this year, in the shadow of the Olympic Park, we asked students to disrupt and seed new rituals through their designs, conceptually embedded in the legacy of the games.
Luke Fallon, Louis Polturak, Sophie Binti Noor Irwan Junaidy, Karsten Mok, Flaminia Liguori, Oluwaseyfunmi (Esther) Barbalola.
Configured as a constellation of billowing sirens ‘pulse’ (the 6th order) explores themes of arrhythmia and togetherness through playable sonorous landscapes.
Games of proximity and musical syncopation take their conceptual cues from the collective euphoria of traditional opening ceremonies.
The pavilion being installed and tested at Here East facility.
Mary-Anthi Stratis, Duaa Alharbi, Ines Rubiera, Rei Sekiguchi, Sevde Tavasli, Lilly Huber.
Themes of exclusion and privilege are explored through discriminatory thresholds puppeteered by a malevolent Janus. Perverse rituals of stochastic struggle and restraint act as spatial metaphors for the group’s conceptual driver: ‘the unfair games’.
Digitally-drafted orthographic drawings of the pavilion modules including skin, mechanics and behaviour.
Construction of individual modules, connecting the mechanism to the folding skin
A cellular landscape of billowing canopies that conceal and reveal adjacency as inhabitants follow sonic breadcrumbs of overlaid recordings of previous journeys.
Architectures of catharsis. Digital drawings of elaborately folded kinetic cocoons that sooth inhabitants through gently motioning in relation to the sun’s path.
Model studies: early experimental prototyping investigating folding apertures and unorthodox materials.
Perspective drawing: a sentient kaleidoscopic maze of colourful shards which reconfigures to dazzle, distract and entrap visitors.
Hand-drawn orthographic illustrations of the 'Entanglement' pavilion, including structure, mechanics and usage.
Thematic logo for 'the unfair games'.